» Change Log - vvvv33beta12
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Change Log - vvvv33beta12

acl(admin devvvv vvvvgroup)

released on 20 12 06

general

  • vvvv now can load a patch even when its extension is in capital letters
  • vvvv now no longer crashes when you have similarly named (apart from case) modules somewhere down in your /modules directory
  • boygrouping now copes with relatively referenced file-nodes (.fx, .dll)
  • EX9.Effects editor now should keep its focus for shortcuts
  • boxed windows finally stay in place when patch is scrolled (thanks for being patient)
  • added /logstartup commandline option which hopefully helps us tracking crashes that happen during startup
  • saver time handling
  • screenshots are now saved with timestamps

bug fixes

  • Perlin (3d) evaluates its Z pin correctly
  • Queue (Texture) bugs resolved
  • XFile bug fixed
  • Renderer (Flash) now initializes correctly after being closed and being given a new filename
  • VideoIn (DShow9) fixed bug that made some devices (those using VideoInfoHeader2) crash rather than showing an image.
  • AsVideo (DShow9): graphs containing this node should cause less troubles now
  • IOBox (Value Advanced) no longer hangs vvvv when leftclicking while rightclick-changing value
  • DX9Texture (EX9.Texture) can now create mipmaps
  • Renderer (GDI), Renderer (Flash), Renderer (HTML String) and Renderer (HTML Url) now are in place when "inbox" mode while a patch is opened for the first time
  • Current Frame output of the MainLoop node is correct now
  • "Runtime Error 217" on startup related to odd midi drivers fixed
  • Torus (EX9.Geometry), Sphere (EX9.Geometry), Cylinder(EX9.Geometry) no longer crash when settig their resolution to 0

changed nodes

  • DScaler (DShow9) can now be controlled via pins (used to be via property box)
  • Write (EX9.Texture) got an additional pin "Only Render on Save" that saves cpu while the node is not writing to disk.
  • ScopeSpread (DShow9) handles stereo signals now and is more stable
  • FFT (DShow9) handles stereo signals now and is more stable, new pin to enable/disable windowing
  • FileStream (DShow9) now also streams files from http:// and mms:// sources. no playlists yet.
  • VideoIn (DShow9) settings now default to systemsettings after loading. therefore they can be kinda saved.
  • both VideoTextureNodes got an output showing their input mediasubtype. revealing weather DXVA is used for decoding or not.
  • Mouse (System Window) now outputs the position of the mousewheel

new nodes

  • OnResume (Windows) bangs when your computer resumes from hibernation or standby
  • Gregorian (Astronomy Join) encodes separate values to a date value
  • Switch (Color Input)
  • Switch (Color Output)
  • GetSpread (Color) for much faster selection of large consecutive spreads
  • GetSpread (Spreads) for much faster selection of large consecutive spreads

anonymous user login

Shoutbox

~5d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~5d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~12d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~12d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~13d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~13d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~15d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~18d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/