» Change Log - vvvv33beta13
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Change Log - vvvv33beta13

acl(admin devvvv vvvvgroup)

released on 18 06 07

general

  • vvvv now is able to exchange data with MySQL-databases
  • Mainloop time filter reset condition improved
  • vvvv now reports an error in the startuplog if it failed to register any activex control
  • now reports line and character of parser errors in Renderer (TTY)
  • the techniques-enum on effects now persists devicechanges
  • general bug fix related to empty spreads

bug fixes

  • RS232 (Devices) can now connect to comports > COM9
  • GlyphInfo (String) now reports correct values after being fed with a zero-spread
  • AsVideo (EX9.Texture) can now connect downstream via IOBoxes (Node)
  • PatchAlias (VVVV) now evaluates its output correctly
  • Intersect (3d Mesh Ray) memory leak fixed
  • OSCDecoder (Network) now handles addresses with multiple slashes and no more "out of memory"-messages in bundle-mode
  • HTTP (Network Get): now updates Name-Value pairs if any slice changes
  • DynamicTexture (EX9.Texture Value): now only computes while Apply=1
  • AsString (Color Hex) now clamps at 0, no longer resulting in bad output with negative values
  • Expr (Value): fixed memory leak and improved speed

changed nodes

  • FFT (Dshow9) added Frequency Scaling pin, see this discussion.
  • FileTexture (EX9.Texture) & XFile (EX9.Geometry Load) can now load their textures / xfiles in a different thread in the background while the system is up and running.
  • FileStream (DShow9) can now play Matroska files (if dshow-filters are installed)
  • Split(String) now can deal with Spreads
  • WordCount (String): fixed reset and added "Add Words" (apply) pin
  • DX9Texture is now able to output a spread of textures. it works perfectly together with a multipass effect, which outputs more than one color from within its pixelshader

new nodes

  • Database (MySQL Network) provides access to a MySQL-database(server)
  • Select (MySQL) retrieves data from database-tables
  • Insert (MySQL) adds new rows to database-tables
  • Update (MySQL) modifies data in database-tables
  • Delete (MySQL) deletes rows from database-tables
  • Cons (Color) concanates incoming spreads to one spread
  • Intersect (3d Mesh Subset Ray)
  • OptimusMini (Devices) a node that interfaces the Art. Lebedev Optimus Mini Three
  • Reverse (String)
  • Reverse (Color)

anonymous user login

Shoutbox

~5d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~5d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~12d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~12d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~13d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~13d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~15d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~18d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/