» [OBSOLETE] SetSlice (DX11.TextureArray) (dx11)
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[OBSOLETE] SetSlice (DX11.TextureArray) (dx11)

plugin

about

Simple plugin that allows you to store a texture into a Texture2DArray, that you can then retrieve in shader.

Different usages for it:

  • RingBuffer
  • Queue Texture
  • Simple operations from previous frame
  • Multi texturing with batched geometry
  • Random morphing
  • Custom animations

....

Source code included, so you can see how simple it is to write custom plugins for DX11 (without having to look at the big github codebase).

download

SetSliceArray.zip
07.10.13 [18:15 UTC] by vux | 1734 downloads

motzi 11/10/2013 - 15:13

thank you for this!

hierro 12/11/2013 - 17:53

Good point, thank you! :D anyway to pass alpha in (shader) array for every single texture ?

sapo 21/12/2014 - 22:40

for some reason none of the help Patches are working anymore in b33.3 x86, it works on 33.1! are there any other/newer texture queue methods for DX11 and b33.3?

velcrome 22/12/2014 - 11:47

can confirm, that there is something spooky going on.

see help patch

mediadog 27/05/2015 - 22:13

Still broken in 33.7; is there any way to do a DX11 texture queue that works?

sapo 30/05/2015 - 01:02

@mediadog try this,
tested on 33.7 x86, it uses some microdee's mre.mod.2 files.

microdee 30/05/2015 - 01:06

actually there's a setslice module in mcropack based on the Texture2DArray renderer but that might be slower than the plugin (you can write multiple slices at the same time with the module though)

mediadog 30/05/2015 - 16:04

Thanks folks, I'll give them a shot!

sebl 30/05/2015 - 22:04

isn't this part of the pack, yet?

u7angel 31/05/2015 - 18:55

examples seem broken here...

newemka 11/08/2015 - 11:51

I confirm, it's not working with beta 34.
I have it working with beta 33.1

joreg 11/08/2015 - 13:55

as mentioned here: vvvv45beta34
plugins may need a rebuild for b34. so everything that is not in the addonpack may be affected.

also as sebl pointed out this node is now already part of the dx11-pack and therefore any bugreport concerning it should go here: https://github.com/mrvux/dx11-vvvv/issues

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