screenshot of the day will also generate a thumbnail for a faster homepage
no more restart needed when adding/removing USB/Firewire game- and videodevices
new nodes
ScreenShot (Textures9) guess what!
LocalInfo (Windows) for now only outputs system language
Variance (Spectral) for statistics
HarmonicMean (Spectral) for statistics
RootMeanSquare (Spectral) for statistics
Indices (Spectral) illustrates how spectral nodes work with their slices
Trautner (FreeFrame DShow9) retrieves movement in specified areas of the image
Contour (FreeFrame DShow9) reads contours out of images
Port (Devices) access hardware ports (read/write). to use this node you must download the "io.dll" and place it in your /bin or system32 directory. use with caution, can do anything to your hardware, including instant blue screens, hard disc corruption etc. we used it to access the printer port.
GameController (Devices JoyWarrior) for plug and play access to the JoyWarrior24A8-8 module
MidiOut (DShow9) renders a midi stream to the specified device
Mesh (Ex9.Geometry Join) creates a mesh dynamically receiving a vertexbuffer and an indexbuffer
VertexBuffer (Ex9.Geometry Join) takes position, specular + diffuse color, texturecoordinates etc. and creates a vertexbuffer out of it; to be used in conjunction with Mesh (Ex9.Geometry Join)
VertexBuffer (Ex9.Geometry Split) outputs the data in a vertex buffer; to be used in conjunction with GetVertexBuffer(Ex9.Geometry Mesh)
GetVertexBuffer (Ex9.Geometry Mesh) returns the vertexbuffer of a mesh
GetIndexBuffer (Ex9.Geometry Mesh) returns the indexbuffer of a mesh
CreateNode (VVVV) creates and replaces nodes by given id and parentpatch
DeleteNode (VVVV) deletes nodes by given id and parentpatch
Text (EX9.Geometry) creates a mesh containing 3D-Text. don't use this for dynamic text, cause it's quite expensive''
changed nodes
FreeFramePlugins can be disabled (alternative to non possible switching)