» michel's wishes
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michel's wishes

acl(vvvvgroup)

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This page is viewable for Admins and Editors only.
This page is viewable for Admins and Editors only.
This page is viewable for Admins and Editors only.

v4:


wuensche anderer bitte hier eintragen (kein versprechen auf erfuellung):

  • ARtoolkit? as proposed by kiilo (max); waer vielleicht was fuer den joreg?(michel)
  • IO(lpt, Devices) wrappt Port(Devices); um nicht mit adressen etc rummachen zu müssen, wie -sbn // LPT: Line Printing Terminal
  • HID (devices) ganz allgemein -sbn
  • point(Ex9.Geometry) // pointlist -> vertexbuffer -> setStreamSource->drawPrimitive

fuer IOWarrior:

  • die ganzen zusatzfunktionen kann man dann ja nach und nach lösen, wenn man sie braucht..
  • ggf. config pins, die i2c, LCD, SPI, RC5 pin freischalten, an die man dann strings schicken kann. (für i2c bräuchte man dann wohl doRead and doWrite pins)
  • ggf. weitere mode pins, die auf tastaturscan-modus oder led-matrix mode schalten, und den spreadcount des input bzw. output pins hoschalten

some code to die for:

  • TextureCoordinates(Ex9.Geometry); generates texcoord for ingoing mesh; spherical-, cylindrical-, box-, ... projection
  • Text(Ex9.Geometry): draws 2D-Text into DXRenderer-Window
  • HD44780(Devices): connect HD44780-LCDisplay to parallel port
  • Boids(Spreads): see boids by craig reynolds - warum nicht als girlpower patch? -sbn
  • Floids(Spreads)
  • generic DLL-Wrapper to make it easy for everyone to implement extensions to the core
  • auf Freeframe aufsetzendes OpenCV-Framework zur einachen Integration von ComputerVision-Tasks via Freeframe-Plugins
  • generische template-basierte Linear-Algebra-Library; dynamische Matrizen, gewoehnliche LinAlg-Funktionalitaet; waere bequem ueber Einbindung eines bestehenden Packages ( Lapack++, Linalg, Gandalf, etc.) via generischen DLL-Wrappers moeglich.

current to do:

  • IOWarrior: IsChanged abgefragt?
  • probleme mit line
  • default settings bei keiner farbe in mesh fuer drawfixed & effect; joreg->an liste posten
  • alle built in meshes mit 3D-texturkoordinaten bestuecken

mit haekchen:

  • CalculateNormals(Ex9.Geometry Mesh): calculates normal of a mesh
  • Change(Ex9.Geometry VertexBuffer)
  • Change(Ex9.Geometry Mesh)
  • IO(Devices IOWarrior40)
  • Port(Devices)
  • Line(Ex9.Geometry)

  • Mesh(Ex9.Geometry Join)
  • Mesh(Ex9.Geometry Split)
  • VertexBuffer(Ex9.Geometry Join)
  • VertexBuffer(Ex9.Geometry Split)
  • GetVertexBuffer(Ex9.Geometry Mesh)
  • GetIndexBuffer(Ex9.Geometry Mesh)

anonymous user login

Shoutbox

~13h ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~21h ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~7d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~8d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~8d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~9d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~11d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~14d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/